The Last Voyage
This competition ran for all of November and included a theme the games had to follow, announced at the start of our time: moonshot. To go with this theme I settled on making a game about space exploration, and started off spending the better part of a week playing with a gravity simulation. Unfortunately, this prototype wasn’t very well set up to integrate with a game loop and this caused me some grief the whole month.
Phaser was a pleasure to use, though it took a little bit to get used to. I had several issues with it’s scenes seemingly not covering up lower ones. It turns out that I simply hadn’t set any backgrounds. Since the game takes place in space, and doing nothing resulted in a black background.
- Phaser 3